Comments by composingcap
There was some stuff that did not update when the frame size changed (oops). Also the exponent thing was not hooked up but should warp the X axis now
Posted on November 17 2023 by composingcap |
Report Issue |
See Comment
@aftersound: this issue was caused by me accidentally naming the buffer names with "--" instead of "---." All of the #0 are in abstractions so they should create unique identifiers within the abstraction.
This update should have solved the issue.
I think the issue has to do with me using objects that became available in Max 8.2. I made a change to get rid of the object I was using so hopefully it will work now.
I have only tested it on windows (on two machines), so perhaps it is an OS issue. It is also possible there is some weirdness happening with the MC cables- do either of you have the full version of Max 8?
I cleaned up some of the files, but do not know if it fixed anything as I am unsure why it is not working. I am on 11.0.12 as well. It does need a midi note input to sound, but I think it is more likely Max for Live is not playing nice for some reason.
@NeonBreath- it should be fixed now. :) (It was not frozen)
I added a pitch shift feature, but it will introduce some noise because of the small buffer size I needed to create the effect.
I wish I knew what this was about. I only have access to live 10 so I am not able to test it my self.
I will take a look when I have a chance. It is likely because I am not passing anything through the device which should be an easy fix.
The tapin and tapout positions should save now
It is in stereo now
I went ahead and added the ability to change window sizes. I will add stereo in the future.
Just added some crude panning controls to the output.
Sorry for the long wait--
I have correctly frozen this now. Sorry for the trouble
I have correctly frozen this now. Sorry for the trouble
I can look into it- how I have it set up now changing the fft size would be a little problematic (mostly because the patch is a bit messy and changing the fft size requires me to re initialize the pfft objects)
These updates should fix those issues
Hey, sorry I do not check this very often. I will look at it when I get a chance. I think it should be an easy fix.