Device Details
Overview
Name | Version: | Grainflow.sustain 1.1 |
Author: | composingcap |
Device Type: | Audio Effect |
Description: | Granular hold effect that is great for creating ambient textures 1.1 Fixed issue with buffer name changing -- to --- |
Details
Live Version Used: | 11 |
Max Version Used: | 8.1.5 |
Date Added: | Nov 28 2021 17:58:26 |
Date Last Updated: | Feb 03 2022 15:13:29 |
Downloads: | 1465 |
ⓘ License: | None |
Average Rating
(6) Log in to rate this device |
5 |
Files
Device File: | grainflow.sustain.amxd |
Comments
I added a pitch shift feature, but it will introduce some noise because of the small buffer size I needed to create the effect.
Posted on November 29 2021 by composingcap |
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@composingcap: thanks alot for this ultra fast iteration! Very cool from you. But your latest unfortunately update doesn't produce any sound of of it, it's silence no matter if I click on the 'ON' button or anything else. Problem with the freezing of the device maybe?
Posted on November 29 2021 by NeonBreath |
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@NeonBreath- it should be fixed now. :) (It was not frozen)
Posted on November 29 2021 by composingcap |
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Wow, very cool. Again, thank you for your very quick support.
It works like a charm now indeed! I don't think the pitch shift feature introduces too much noise, it's very usable and in fact I think the pitchshift really adds lot of depth and sonic possibilities now. With a nice reverb right after, boom tnstant soundscapes! This devine will stay forever now in my toolbox. Very well done, thumbs up!
It works like a charm now indeed! I don't think the pitch shift feature introduces too much noise, it's very usable and in fact I think the pitchshift really adds lot of depth and sonic possibilities now. With a nice reverb right after, boom tnstant soundscapes! This devine will stay forever now in my toolbox. Very well done, thumbs up!
Posted on November 29 2021 by NeonBreath |
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Love this device. It's a shame that it does not support multiple instances in live due to the "#0" usage in send/recieve objects instead of "---".
Posted on February 03 2022 by aftersound |
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@aftersound: this issue was caused by me accidentally naming the buffer names with "--" instead of "---." All of the #0 are in abstractions so they should create unique identifiers within the abstraction.
Posted on February 03 2022 by composingcap |
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you're absolutely right, made it work with multiple instances in the same live set
Posted on February 14 2022 by aftersound |
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*Quick question: would it be difficult for you to add a simple pitch paramter? I think that's pretty much the only thing missing. Other than that, loving it! Thanks alot for sharing.