Comments by Gross9978

Ah cool man, glad it worked out:)
Is it just melodic probability you can’t select from push? I’ll take a look this week one day and see if I see anything. As far as I know the velocity should be set the same way as it was on push 2, I can’t remember offhand the control but it should be the same as the help file, I didn’t change any of that from the original. 
You’re welcome, glad you dig it:)
For sure, thanks for the help testing it out :)
Cool glad to hear it. 
For sure:)
For sure man:)
Hey thanks, I appreciate it:)
I might be able to, I’ve found native max has some limits for some of this when there’s loops of transformations and it’s way easier to do it in  JavaScript. I’m working on a transformer as a project to learn JavaScript right now so once I know the basics I’d be up to try a figure it out. How do you see the ui working? Like if a clip has 8  notes and the tool had 8 steps anywhere a gate would hit a note gets sliced or the gates represent note count but not position so that 1 gate would slice one out of every 8 notes no matter where they are in relation to the gates. If there are 2 gates would the amount of slices per note be determined by the multislider? Feel free to email me if you don’t want to have a giant conversation in the comments section haha my emails my user name here @gmail
Maybe? Like the slicing would be determined by where the gates are? 
Maybe, I’ve never messed with polyphony but I don’t see why not? I’ll mess around with it one day when I get a chance. 
Thanks, I appreciate the suggestions and feedback back:)
Nudge is a good idea! I’ll check out the default notes. 
Thanks:)
Thanks:) glad you dig it. 
Thanks, glad you like them
Scramble was easier than I expected, Kept the 3 lanes though that's my favorite part haha One mans trash and all:)
Yeah I plan on adding scramble, random was easy to add but scramble will take a bit more work. I’ll get around to it:)
It seems like everything works once gates have been entered the first time. it's a hacky fix for now but having the Gates initialized with one step makes everything work as expected, you just have to first delete the note in the clip. Either ways a work around but I like this better for now, you don't have remember to do anything before using it you just delete what's already there and it works. I see you've made a tool also, my patching is a messy disaster but if you have any suggestions id love to hear them.
Good catch, I got it working like that with one catch, you have select the time and then press the apply button before entering gates in the tool. After that it works as expected for the remainder of the time using it in that clip. I can't figure out why it isn't working when just selecting time and entering gates from the beginning. I'm sure it's an order of operations issue but at the moment I can't figure it out. If I figure that out I'll update to fix it later on. Thanks for the bug hunt.
Thanks, I’ll check it out and fix that one. 
Random/shuffle on the gates could be cool, I’ll mess around with it when I get a chance. 
There isn’t but I’ll add that, that’s a good idea. 
Thanks glad you dig it. 
Yeah for sure:)
Cheers, glad you like it:)
Glad you like it:)
Yeah it can be used with any midi really. I was doing it by hand forever and just want a quicker way to do it, thought someone else might find it useful. 
Glad you dig it
Just collaborating making some ruff beats. 
Thanks:)
I updated things and as far as I can tell everything's working on Live 12 and Push 3 as of now.
Cheers:) glad you guys like it
@verdurin that's odd, do you have any other devices that work with the button matrix?
Oh nice, I didn’t think it’d work in 10!
Ahh ok I see what you’re saying. Yeah I’ll have to dig around when I get time and see if that’s something I can do.
Hey Thanks, glad you dig it. It'll work with Midi Clips the same way as audio clips, the Pitch Dials won't have any effect but the sequencer part will work fine. If you set the Launch Quantization to "none" you shouldn't miss any notes.
That’s a good idea, I’ll have to do that:)
Awesome man, thanks
very cool!
That's odd, it was working on my end, I updated it and removed a Gate that was left over from a previous build, I think that may have been causing the issue?
Hey thanks man, I appreciate it:)
Hey, thanks! Glad you dig it:)
Good on you man, that made me cringe a bit when I saw someone selling these.
Very cool